Teaching with Technology
Evolutionary practices in instructional technology are transforming teaching and learning, expanding the boundaries beyond the classroom and into the hands of the students. Research surrounding innovative pedagogical methodologies helps provide faculty with effective tools to implement engaging opportunities for student learning and qualified assessment strategies. Whether the instruction begins or ends in the classroom, the dorm, online, or the park, learning occurs when those ideas and principles are put into applicable situations, preparing our students as our future leaders. Advances in technology and extensive research on effective engagement opportunities for student learning have led to increasingly rich pedagogical teaching strategies, helping to form some of the leading methods in classrooms today.
The CTL provides faculty with a user-friendly environment in which to house course content. We assist with the creation of metacourses, a bundled course that combines multiple sections of the same course, allowing you to upload content to one location. We also assist with transferring course content from previous courses to active courses, and provide troubleshooting for faculty and student issues related but not limited to navigation, uploading/downloading, layout, content, assignments, quizzes, grading, and assessment. Moodle can be a one-stop-shop for your students to access all of your course material, from your syllabus to recorded lectures, quizzes, assignments, videos, external links, projects, group work, you name it. If you need help designing the layout or content, we are happy to assist. We are always looking for new ways to make this environment academically inclusive and to promote active learning. Let us know how we can help.
When the confines of a classroom just aren’t enough, consider bringing in a virtual guest speaker, lecturer, author, or presenter to your classroom. We offer videoconferencing setup and support through the use of Zoom, Google Hangouts, and Skype. Zoom and Google Hangouts are our most popular options as they allow for multiple connections, and allow screen sharing for easy presentations. Many faculty are implementing videoconferencing into their classrooms as an innovative approach to engage students in ways that otherwise wouldn’t be possible. This unique active learning opportunity can provide students with exposure to other cultures, ideas, and learning practices that can spark motivation and critical thinking skills, helping to further their achievement of learning objectives.
View our teaching with technology publications.
Interactive Classroom Technologies
Depending on your course goals, we have several technologies that faculty are using within the teaching environment. Listed below are a few programs, if used correctly, can make your class environment more interactive and engaging.
This page highlights Clickers, Doceri and Nearpod
Faculty incorporate technology-based assignments into their classes in order to further enhance student collaboration and engage students in demonstrating what they have learned while also learning and using a new technology skill. When thinking about assigning a technology-based project, consider these 3 questions:
1) What is your goal?
2) What do you want your students to come away with?
3) How will this technology project enhance and engage your students in the learning process?
By answering these 3 essential questions, you can then decide if your assignment lends itself to becoming a technology-based assignment and which technology tool will be the correct fit for your particular students. Remember, not all projects or ideas lend itself to using technology. You only want to use technology to enhance and engage what your students are learning. Once you decide you want to design a technology-based assignment, you need to also consider how you are going to assess the student learning. How do you grade a technology-based assignment? Do you want you’re students to focus on the content only, or a blended mix of learning not only the content but the technology tools as well. Depending on the assignment, there are various rubrics that can aid you in this process.
Student Project Examples
Our faculty and students are creating amazing technology projects in the classroom. Listed on this page are a few examples of the types of technology assignments are faculty are developing and the student work that is being produced.
Young 110 is now the Experimental Classroom! What does this mean? This means that the purpose of this room is to experiment!
This room is for anyone who wants to learn more about technology and how it can help you teach, learn, create, explore, and have fun. This space is meant to be experimental and dynamic. As technologies and tools are tested and used, some may go away and others may appear. As that happens, instructions will be available on how to use anything new in the room.
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